

At the time of its creation, it was the most advanced piece of tactical military hardware in human hands. In its final phase, the armor weighs half a short ton (453.6 kilograms). The suit's helmet also features imaging and video recording, and thermal sensors among other features. The suit also contains a built-in rebreather system that can provide air for up to 90 minutes. The armor contains numerous features including an integrated computer system which continuously monitors weapons and biological functions, as well as a limited function motion sensor system. This allows for a highly compact design when compared to other combat systems. īecause of these advancements, the design is more akin to a conventional suit of armor as opposed to a powered exoskeleton the user moves the suit and in return the suit moves the user. Such technology did not exist when work began on the Mark I prototypes. Woven by molecular tools into a super-dense layer, this layer is amorphous, yet it amplifies force, doubling lifting capability and increases reaction time by a factor of five. Sandwiched between the external armor and the internal padding is the most devastating weapon the suit carries: a layer of polymerized lithium niobocene, a form of reactive metal liquid crystal. Only humans who have undergone the skeletal, neural and muscular augmentation shared by the Spartans are able to safely operate the suit. Unfortunately, the system is so reactive that normal human beings cannot use the suit without injuring or even killing themselves. The synthesis of machine and mind is so fast that it is almost impossible to chart the reaction time. Through this interface the user's thoughts commands the armor's movement and weapons and input from the on-board sensors comes directly to the user's mind.
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This network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's special-issue neural interface. The gel layer regulates temperature and can reactively change its density in a few seconds. Underneath that layer is a gel-filled layer. Underneath the alloy shell is a thick black armored titanium nanocomposite bodysuit. The armor's outer shell is composed of a multilayer alloy of remarkable strength which has been augmented with a refractive coating capable of dispersing a limited amount of Covenant energy weapon impact. It is hardened against electromagnetic pulse and radiation, and has filters that are completely effective at removing toxins and bacteria from local atmosphere. MJOLNIR is a sealed system capable of extra-vehicular activity or operations in toxic atmosphere and vacuum. Planning and research for the revised MJOLNIR battlesuit began in 2511 alongside the SPARTAN-II project over the course of 14 years, its development gave birth to many new technologies that would later see major adoption throughout the military.
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Catherine Halsey, the MJOLNIR armor represented her vision of creating a slim powered exoskeleton capable of taking full advantage of the physical capabilities of a SPARTAN-II. Developed parallel to the SPARTAN-II program by the Office of Naval Intelligence's Materials Group, the MJOLNIR powered assault armor was a radical redesign from previous large, bulky exoskeletons, streamlining their design into a compact suit of armor practical for use in the field.
